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Creative Technologies

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Editorial Board
Editors in Chief:
  • Predrag Nikolic (University of The Bahamas)+ BioProf Dr PREDRAG K. NIKOLIC is an Associate Professor at the Faculty of Liberal and Fine Arts, University of The Bahamas. He is an interaction designer and an interactive media artist who holds a Ph.D. in Digital Media. His research focuses on intelligent interfaces, robot creativity, machine-made content and design for behavioral changes. He mixes experiential reality, artificial intelligence, and responsive environments to engage an audience in new types of interactive experiences and media perceptions. His design and artworks, such as MIndCatcher, InnerBody, Ciklosol, Before & Beyond, Vroom, Robosophy Philosophy, Digital Lolipop were exhibited worldwide and presented at the Ars Electronica, SIGGRAPH, SIGGRAPH Asia, Technarte, Singapore Science Center, Hong Kong – Shenzhen Design Biennial, Maison Shanghai, National Museum of Applied Art and National Museum of Education in Belgrade, etc. Before joining the University of The Bahamas, Dr Predrag Nikolic was a professor was at the ShanghaiTech University, Shantou University, Dean of the Faculty of Digital Production in Novi Sad, Global Digital Director at Grey Worldwide Dusseldorf, Global Digital Director at J. Walter Thomson Worldwide Dusseldorf, Global Head of Digital at Ogilvy Greece, Head of Digital Marketing at Groundlink New York and Managing Director at JadePremier London. Predrag K Nikolic has published numerous research papers on the art of AI sense, machine-made context art, design for behavior change, collective creativity, mix-experiential reality, multi-sensory interfaces and usage of interactive everyday objects in smart living environments, interactivity and interface design. He lectures at universities, international conferences, symposium and serves on many conferences committees.
  • Carlos Luis González Valiente (European Alliance for Innovation)+ BioPhD candidate in Information Sciences. My research interests are in the fields of scientometrics, bibliometrics, altmetrics, research evaluation, scholarly communication, information management and knowledge management.
Area Editors:
  • Gualtiero Volpe (InfoMus - DIST - University of Genova)
  • Radu-Daniel Vatavu (University Stefan cel Mare of Suceava)
  • Albert Ali Salah (Bogazici University)
  • Christian Jacquemin (LIMSI-CNRS)
  • Thierry Dutoit (UMONS)
  • antonio camurri (univ genoa)
  • Insook Choi (Columbia College Chicago)
  • Robin Bargar (Dean, School of Media Arts)
  • christophe hurter (ENAC)
  • vincent courboulay (University of La Rochelle)
  • Pieter-Jan Maes (IPEM)
  • yves rybarczyk (FCT/UNL)
  • Tiago Cardoso (Uninova)
  • Tracy Harwood (De Montfort University)+ BioProfessor of Digital Culture Fellow, Higher Education Academy & National Teacher Fellow (FHEA/NTF) Fellow, Royal Society of Arts (FRSA) Fellow, National Conference of University Professors (FNCUP) Tracy is Professor of Digital Culture at the Institute of Creative Technologies, De Montfort University. She has a management background in practice, with a PhD in negotiation behaviour, and is also director of the university’s Usability Lab (see She is director of the award-winning Art AI Festival (see She is a Higher Education Academy National Teacher Fellow and has held positions as a member of the East Midlands regional board of the Chartered Institute of Marketing and a chief examiner for the Chartered Institute of Purchasing and Supply in the past. Tracy’s research has been funded by the Arts and Humanities Research Council, InnovateUK and InternetNZ. Her work is transdisciplinary, crossing computer science, arts, design, health and marketing disciplines. Current projects relate to the application of emerging technologies to business and consumer contexts, including AI, Internet of Things, VR and AR. She has published in leading marketing and digital creativity journals, including Journal of Services Management, Journal of Service Marketing, Journal of Service Theory and Practice, Journal of Consumer Behaviour, Leonardo, Digital Creativity and Journal of Visual Culture. She is Area Editor for the European Innovation Alliance's Endorsed Transactions on Creative Technologies and a Programme Committee Member of the IEEE International Conference on Creative Lifestyle Computing. Publications
  • arnaud revel (L3I)
  • Jonathan Duckworth (RMIT University)
  • Sudarshan Khanna (Design Educator, ex-Chair of National Institute of Design, India)
  • Dirk Heylen (University of Twente)
  • Elsebeth Wejse Korsgaard Sorensen (Dept. of Learning and Philosophy, Aalborg University, Kroghstraede 3, 9220 Aalborg Oest)
  • Fabrizio Lamberti (Politecnico di Torino)
  • mel krokos (university of portsmouth)
  • Milton Luiz Horn Vieira (UFSC)
  • Pedro Campos (ITI/Larsys, University of Madeira, Funchal, Portugal)
  • Cristina Sylla (University of Minho)
  • Surabhi Khanna (Design Educator, Faculty- National Institute of Design Haryana)+ BioSurabhi Khanna is a designer, educator. She has Masters in Toy & Game Design from NID, India after graduation in architecture, now Faculty & coordinator (Industrial design) at National Institute of Design (NID), Kurukshetra, Haryana, India. She was assistant professor, program head - product design at Sushant School of Design, Ansal university, Gurugram, India. Since 2010, she has been working on projects and workshops related to heritage, innovations, culture-based design and associated with several institutions of design and education as a part time/ visiting faculty. She has been invited for talks, workshops in India, Thailand, Germany, South America, Denmark, France. Her webpage will give more idea about her work and activities.
  • Michail Kalogiannakis (Faculty of Education, Department of Preschool Education, University of Crete, Greece)+ BioMichail Kalogiannakis is an Assistant Professor of the Department of Preschool Education, University of Crete and an Associate Tutor at School of Humanities at the Hellenic Open University. He graduated from the Physics Department of the University of Crete and continued his post-graduate studies at the University Paris 7-Denis Diderot (D.E.A. in Didactic of Physics), University Paris 5-René Descartes-Sorbonne (D.E.A. in Science Education) and received his Ph.D degree at the University Paris 5-René Descartes-Sorbonne (PhD in Science Education). His research interests include: science education in early childhood, science teaching and learning, e-learning, the use of ICT in science education, distant and adult education and mobile learning. He has published over 100 articles in international conferences and journals, and has served on the program committees of numerous international conferences.
  • Jorge CS Cardoso (University of Coimbra)+ BioI'm an Assistant Professor at the Department of Informatics Engineering (DEI) of the Faculty of Sciences and Technology of the University of Coimbra (FCTUC), and a researcher at the Centre for Informatics and Systems of the University of Coimbra (CISUC). Before joining FCTUC, I had been at the School of Arts of the Portuguese Catholic University in Porto for twelve years. I have a PhD from the University of Minho (UM) where I worked at the Ubicomp group on interactive public display systems, an MSc in Mobile Systems also from the UM, and a Licenciatura from the Engineering Faculty of the University of Porto. I'm also collaborator at the Research Center for Science and Technology of the Arts (CITAR) of the School of Arts - Porto, and former editor of the Journal of Science and Technology of the Arts until 2018. My research interests include HCI, tangible interfaces, touch and gesture-based interfaces, interactive public displays, ubiquitous and mobile computing.
  • Rolf Gehlhaar (private)+ BioRolf Gehlhaar DLit composer of instrumental, electronic and computer music, is a pioneer in musical interactivity (SOUND=SPACE), generative visuals and music (Gravity Drawings & CaDaReMi), computer-aided composition and performance for the disabled (HEAD-SPACE). In the 60s he was personal assistant to Karlheinz Stockhausen. From 1971 onwards he completed over 60 major commissions and installations at numerous international electronic and computer music research institutions and exhibitions: IRCAM Paris, Centre Pompidou Paris, Sydney Opera House, CEM Netherlands; Sydney University, MIT Cambridge, Hayward Gallery London. He was Course Director in Design & Digital Media at Coventry University and Professor in Experimental Music, and most recently, artistic director of digitally mediated music projects for the disabled at Casa da Musica, Porto. Website: and The music of Karlheinz Stockhausen, especially GESANG DER JUENGLINGE, KONTAKTE and TELEMUSIK were instrumental in my choice to pursue composition as a career. I was able to spend 4 years working closely with Stockhausen as his assistant in the late 60s. His serial and post-serial techniques, including the invention of the moment form strongly influenced my approach to composition. During the same time I became closely acquainted with Iannis Xenakis and his work. He took a radically different approach to composition, a computational one based upon probabilities and stochastic processes. As a result, my own approach developed into a mingling of these two.
  • Jesus Ibanez (Escola Municipal d'Art i Disseny (EMAiD))+ BioJesús Ibáñez Martínez is a lecturer in the School of Art and Design (Vilanova i la Geltrú, Barcelona) and an affiliate professor of the Madeira Interactive Technologies Institute (Madeira, Portugal). Previously, he was a lecturer and researcher in the Department of Information and Communication Technologies at Universitat Pompeu Fabra (Barcelona). He received a European Ph.D. degree in Computer Science (Intelligent Systems program) from the University of Murcia (2004). He was granted a Marie Curie fellowship at the Centre for Virtual Environments at the University of Salford, Manchester, UK. He enjoyed another research stage at Universitat de les Illes Balears. Jesús has been researching in the intersection of intelligent systems, virtual environments and human computer interaction. He has published more than 80 papers in peer reviewed international journals and conferences. He edited three special issues in international journals (KER, IJVR, Upgrade). He is co-founder and co-chair of the series of International Conferences on Intelligent Virtual Environments and Virtual Agents (IVEVA). He served as a member of the Technical Program Committee for fifteen international conferences. Amongst other invited talks, he was Keynote Speaker at CIIECC 2011.
  • Robby van Delden (University of Twente)
  • Ido Iurgel ()
  • Kenneth Feinstein (Sunway University)
  • Mikkel Kirkedahl Lysholm Nielsen (Aalborg University, Denmark)
  • Valentina Nisi (University of Madeira/Madeira-ITI)
  • Eva Irene Brooks (Aalborg University)
  • Rainer Malaka (TZI, University of Bremen)
  • Wai-Man Pang (Caritas Institute of Higher Education)
  • Mohd Shahrizal Sunar (Institute of Human Centered Engineering, Universiti Teknologi Malaysia)+ BioProfesor Dr Mohd Shahrizal Sunar is the Director of Institute of Human Centered Engineering (iHumEn) and Founding Director of Media and Game Innovation Centre of Excellence (MaGICX), Universiti Teknologi Malaysia. He obtained his PhD from National University of Malaysia. His major field of study is real-time and interactive computer graphics and virtual environment. He received his MSc in Computer Graphics and Virtual Environment from The University of Hull, United Kingdom and BSc degree in Computer Science majoring in Computer Graphics from Universiti Teknologi Malaysia. He served as an academic member at the School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia. Since 2009, he had been given the responsibility to become the Head for Department of Graphics and Multimedia as well as leading the Virtual, Visualisation and Vision research group (UTM ViCubeLab). Dr. Shahrizal is an active professional member of ACM SIGGRAPH, IEEE Computer Society and International Association of Engineers (IAENG) and Fellow for European Alliance of Innovation (EAI). The current research program that he lead are Augmented Reality, Virtual Reality, Gamification, User Interaction/User Experience (UI/UX) and Creative Content Technology. He had published numerous articles in high-impact refereed journals, conference proceedings, books and technical papers including articles in magazines. Prof Shah had invented a number of innovative products to be commercialized from his research.
Aims & Scope

EAI Endorsed Transactions on Creative Technologies is open access, a peer-reviewed scholarly journal focused on a whole industrial project or framework integrating creative technologies, creative content management, and more. The journal publishes research articles, review articles, commentaries, editorials, technical articles, and short communications with a quarterly frequency (four issues per year). Authors are not charged for article submission and processing.

The journal is not limited to only specific aspects of creative technologies but also open to considering the high-level and innovative contributions from a wide range of subfields, especially articles of interdisciplinary nature.

Some of the journal topics are:

Creative Industries - the paper can describe a whole industrial project or framework integrating creative technologies for domains such as:

  • Creative content providers: TV & radio (broadcast, linked media), fashion (RFID and sensors, energy recycling), music & movies, books (digitization, sonification), museums (creative/artistic installations for tourism or cultural heritage) and media archives, etc.
  • Creative services providers: Advertising (user-centered web and ads optimization), design (communication devices for creative environments), architecture (places that adapt to people, creativity from domotics), new media and transmedia, etc.
  • Creative experience providers: Movies and music experience, game-based installations and playable media (participative creation, DJs and VJs creative tools), interactive social and urban spaces, etc.

Scientific topics - the paper can focus on scientific tools for creative industries on topics such as:

  • Creative content management: Multimedia data mining and innovative browsing, data 2D/3D visualization, digitization and storage, cultural heritage, etc.
  • Creative interactions: Social signal processing, verbal and nonverbal, explicit or implicit interactions, interacting robots, sensors and MoCap, human-computer interaction, user interface design, serious game etc.
  • Creative experiences: Affective content analysis and synthesis, immersive technologies, special effects, augmented reality, expressivity and emotion detection and processing, user experiences, etc.

Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome.

creative/affective experiences, creative content providers, creative design and advertising, creative domotics, creative experience providers, creative industries, creative robots, creative service providers, creative technologies, creative user experience, Creativity, crowd creativity, cultural heritage, data mining, data storage, data visualization, digital art, DJ and VJ tools, Edutainment, Linked media, MOCAP and immersive technologies, museums, music industry, social signal processing, sonification, special effects, transmedia, TV and radio, verbal and non verbal communication, visualization, machine learning, Emerging Nature Inspired Computing