eScripts is currently undergoing an upgrade and heavy maintenance that may cause instability to the service and unsolicited emails going out to users in the upcoming few days. We apologize for any inconvenience that his may cause you and we appreciate your understanding as we continue to improve your experience.
If you encounter significant issues with eScripts, please let us know at publications@eai.eu.

Creative Technologies

Editorial Board
Editors in Chief:
  • Matei Mancas (University of Mons (UMONS))
  • Predrag Nikolic (Associate Professor, Shantou University)
  • Eva Irene Brooks (Aalborg University)
Special Issue Editors:
  • Manik Sharma (DAV University, India)+ BioDr Manik Sharma is MCA and UGC-NET qualified, and received his PhD degree in Distributed Query Optimization. He has more than 12 years of teaching experience, having previously worked as head of the Department of Computer Science and Application and officiating principal at Sewa Devi S.D. College, India. Currently, he is working as an Assistant Professor in the Department of Computer Science and Applications at DAV University, Jalandhar, India. His main research work focuses on query optimization, data mining, soft computing and machine learning. Currently, he is working in the area of data mining, machine learning and soft computing, with a specialization in the diagnosis of diseases and modeling of DSS query optimizers. The thrust area of his research is to improve predictive accuracy in early diagnosis of several fatal human disorders. He has published four books related to computer networks, internet applications, management information systems and database theory. In addition, he has published 25 research papers in various journals of international repute including some indexed by Scopus and Thomson Reuters. He also presented more than 10 research articles in various national and international UGC and IEEE conferences, and has given several talks on query optimization, data mining and health informatics. He is an active member of the international program committees, technical program committees, and advisory committees of several academic conferences.
Area Editors:
  • Gualtiero Volpe (InfoMus - DIST - University of Genova)
  • Radu-Daniel Vatavu (University Stefan cel Mare of Suceava)
  • Albert Ali Salah (Bogazici University)
  • David Geerts (iMinds / KU Leuven)
  • Christian Jacquemin (LIMSI-CNRS)
  • Thierry Dutoit (UMONS)
  • Anthony Brooks (Aalborg University)+ BioDr Assoc. Professor Anthony (aka Tony) Brooks has since 1985 pioneered the synthesis of Sensor-based systems and Biofeedback-generated Creative Expression via realtime interactive art-based mediums (i.e. digital painting via gesture, making music, robotic device control via gesture), with Game environments, into a concept of Ludic Engagement Designs for All that targets societal benefit and impact in healthcare, wellbeing and quality of life. End users range from the very young to aged, all abilities, and all situations. He is much in demand as an international keynote speaker, workshop/seminar host, and presenter/visiting professor/scholar. He has authored in excess of 160 papers including journal articles and books.
  • antonio camurri (univ genoa)
  • Insook Choi (Columbia College Chicago)
  • Robin Bargar (Dean, School of Media Arts)
  • christophe hurter (ENAC)
  • vincent courboulay (University of La Rochelle)
  • Andy Connor (Auckland University of Technology)
  • Pieter-Jan Maes (IPEM)
  • yves rybarczyk (FCT/UNL)
  • Tiago Cardoso (Uninova)
  • Tracy Harwood (De Montfort University)
  • Bee Theng Lau (SWINBURNE UNIV OF TECH SARAWAK)
  • arnaud revel (L3I)
  • Jonathan Duckworth (RMIT University)
  • Sudarshan Khanna (Design Educator, ex-Chair of Educ.at National Institute of Design, India)
  • Dirk Heylen (University of Twente)
  • Elsebeth Korsgaard Sorensen (Dept. of Learning and Philosophy, Aalborg University, Kroghstraede 3, 9220 Aalborg Oest)
  • Fabrizio Lamberti (Politecnico di Torino)
  • mel krokos (university of portsmouth)
  • Milton Luiz Horn Vieira (UFSC)
  • Pedro Campos ()
  • Cristina Sylla (University of Minho)
  • Surabhi Khanna (Independent Design Educator & visiting faculty)
  • Michail Kalogiannakis (Faculty of Education, Department of Preschool Education, University of Crete, Greece)+ BioMichail Kalogiannakis is an Assistant Professor of the Department of Preschool Education, University of Crete and an Associate Tutor at School of Humanities at the Hellenic Open University. He graduated from the Physics Department of the University of Crete and continued his post-graduate studies at the University Paris 7-Denis Diderot (D.E.A. in Didactic of Physics), University Paris 5-René Descartes-Sorbonne (D.E.A. in Science Education) and received his Ph.D degree at the University Paris 5-René Descartes-Sorbonne (PhD in Science Education). His research interests include: science education in early childhood, science teaching and learning, e-learning, the use of ICT in science education, distant and adult education and mobile learning. He has published over 100 articles in international conferences and journals, and has served on the program committees of numerous international conferences.
  • Jorge Cardoso (University of Coimbra)
  • Rolf Gehlhaar (private)+ BioRolf Gehlhaar DLit composer of instrumental, electronic and computer music, is a pioneer in musical interactivity (SOUND=SPACE), generative visuals and music (Gravity Drawings & CaDaReMi), computer-aided composition and performance for the disabled (HEAD-SPACE). In the 60s he was personal assistant to Karlheinz Stockhausen. From 1971 onwards he completed over 60 major commissions and installations at numerous international electronic and computer music research institutions and exhibitions: IRCAM Paris, Centre Pompidou Paris, Sydney Opera House, CEM Netherlands; Sydney University, MIT Cambridge, Hayward Gallery London. He was Course Director in Design & Digital Media at Coventry University and Professor in Experimental Music, and most recently, artistic director of digitally mediated music projects for the disabled at Casa da Musica, Porto. Website: www.gehlhaar.org and www.humaninstruments.co.uk The music of Karlheinz Stockhausen, especially GESANG DER JUENGLINGE, KONTAKTE and TELEMUSIK were instrumental in my choice to pursue composition as a career. I was able to spend 4 years working closely with Stockhausen as his assistant in the late 60s. His serial and post-serial techniques, including the invention of the moment form strongly influenced my approach to composition. During the same time I became closely acquainted with Iannis Xenakis and his work. He took a radically different approach to composition, a computational one based upon probabilities and stochastic processes. As a result, my own approach developed into a mingling of these two.
  • Jesus Ibanez (Escola Municipal d'Art i Disseny (EMAiD))+ BioJesús Ibáñez Martínez is a lecturer in the School of Art and Design (Vilanova i la Geltrú, Barcelona) and an affiliate professor of the Madeira Interactive Technologies Institute (Madeira, Portugal). Previously, he was a lecturer and researcher in the Department of Information and Communication Technologies at Universitat Pompeu Fabra (Barcelona). He received a European Ph.D. degree in Computer Science (Intelligent Systems program) from the University of Murcia (2004). He was granted a Marie Curie fellowship at the Centre for Virtual Environments at the University of Salford, Manchester, UK. He enjoyed another research stage at Universitat de les Illes Balears. Jesús has been researching in the intersection of intelligent systems, virtual environments and human computer interaction. He has published more than 80 papers in peer reviewed international journals and conferences. He edited three special issues in international journals (KER, IJVR, Upgrade). He is co-founder and co-chair of the series of International Conferences on Intelligent Virtual Environments and Virtual Agents (IVEVA). He served as a member of the Technical Program Committee for fifteen international conferences. Amongst other invited talks, he was Keynote Speaker at CIIECC 2011.
  • Robby van Delden (University of Twente)
  • Ido Iurgel ()
  • Kenneth Feinstein (Sunway University)
  • Mikkel Kirkedahl Lysholm Nielsen (Aalborg University, Denmark)
  • Valentina Nisi (University of Madeira/Madeira-ITI)
  • Eva Irene Brooks (Aalborg University)
  • Rainer Malaka (TZI, University of Bremen)
  • Wai-Man Pang (Caritas Institute of Higher Education)
Scope

Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries nowadays represent more than 3% of the GDP in Europe and they range from creative content providers (TV & radio, fashion, music) through creative experience providers (movies and music experience) to creative services providers (advertising, design, architecture).

Creative services, contents and experiences present knowledge requirements that are defined increasingly beyond a single discipline and appear to lie in a sound engagement among the creative practitioner (artist/designer/composer/entertainer), the engineer and the scientist. Digital arts, creative industries, and (tele)communication + (social) signal processing speak the language of convergence rather than autonomy. Their interaction calls for special attention now more than ever.

Topics

The Journal seeks for high-level contributions addressing several of those aspects with a special focus on at least one of them:

Creative Industries - the paper can describe a whole industrial project or framework integrating creative technologies for domains such as:

  • Creative content providers: TV & radio (broadcast, linked media), fashion (RFID and sensors, energy recycling), music & movies, books (digitization, sonification), museums (creative/artistic installations for tourism or cultural heritage) and media archives, etc.
  • Creative services providers: Advertising (user-centered web and ads optimization), design (communication devices for creative environments), architecture (places that adapt to people, creativity from domotics), new media and transmedia, etc.
  • Creative experience providers: Movies and music experience, game-based installations and playable media (participative creation, DJs and VJs creative tools), interactive social and urban spaces, etc.

Scientific topics - the paper can focus on scientific tools for creative industries on topics such as:

  • Creative content management: Multimedia data mining and innovative browsing, data 2D/3D visualization, digitization and storage, cultural heritage, etc.
  • Creative interactions: Social signal processing, verbal and nonverbal, explicit or implicit interactions, interacting robots, sensors and MoCap, human-computer interaction, user interface design, serious game etc.
  • Creative experiences: Affective content analysis and synthesis, immersive technologies, special effects, augmented reality, expressivity and emotion detection and processing, user experiences, etc.

Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome.

Keywords
creative/affective experiences, creative content providers, creative design and advertising, creative domotics, creative experience providers, creative industries, creative robots, creative service providers, creative technologies, creative user experience, Creativity, crowd creativity, cultural heritage, data mining, data storage, data visualization, digital art, DJ and VJ tools, Edutainment, Linked media, MOCAP and immersive technologies, museums, music industry, social signal processing, sonification, special effects, transmedia, TV and radio, verbal and non verbal communication, visualization, machine learning, Emerging Nature Inspired Computing