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Emerging Technologies and Pedagogies for Educations

Editorial Board
Editors in Chief:
  • Vic Callaghan (Essex University)+ BioVictor Callaghan is Professor of Computer Science, leader of the Intelligent Environments Group (IEG) and a director of the interdisciplinary Digital Lifestyles Centre (DLC) at Essex University. He established and directed mobile robotics research at Essex before founding the intelligent environments group (IEG). Both areas now host world-class teams and facilities. In particular, the IEG hosts the iSpace which is a full size digital home, the iClassroom is a high tech teaching facility, the iCampus, a Living lab based on an instrumented campus and the iWorld, and online mixed –reality implementation of these spaces. Professor Callaghan holds a B.Eng and PhD in Electronics and Computing, respectively, from Sheffield University. In general terms, his main expertise concerns the application of pervasive computing technology to the creation of intelligent environments that range from smart classrooms to immersive educational technology environments. He works closely with colleagues in the Network Education College in Shanghai (the online education arm of Shanghai Jiao Tong University) and the Department of Educational Technology at San Diego State University. In addition he is one of the founding board members of the Creative Science Foundation, a collaboration with Intel for introducing creative methodology to regular science teaching. He is also working with other commercial companies on the development of cutting edge teaching technology such as the Immersive Displays Ltd range of immersive reality teaching desks and the FortTo Ltd range of student laboratory equipment for teaching embedded-computing. Professor Callaghan has authored around 200 papers in international journals, conferences and books and he holds 4 key patents in his field. He has been principal investigator on numerous international and national projects in the area of pervasive computing attracting over 2 million pounds in research funding. He is a founder and principal organiser of the international annual IEEE sponsored conference, Intelligent Environments, a key member of the organizational team for the Pervasive Computing & Applications, Ubiquitous Intelligence & Computing conferences, founder member of the Creative Science Foundation (and associated workshops) and a member of the editorial teams of the Intelligent Buildings International, Pervasive Computing & Communications, Ambient Intelligence and Smart Environments journals.
Special Issue Editors:
  • Jana Šujanová (MtF STU in Trnava, Slovakia)
Area Editors:
  • Diane Cook (Washington State University)
  • Michael Gardner (University of Essex)
  • Michael Weber (University of Ulm)
  • Hedda Rahel Schmidtke (Carnegie Mellon University)
  • Victor Manuel Zamudio Rodriguez (Instituto Tecnologico de Leon)
  • Hsuan-Yi Wu (Graduate Institute of Business Administration, National Taiwan University)
  • Susi Daryanti (Social Informatics)
  • Xiao Jun (Shanghai Open University)
  • Angelica Reyes (Technical University of Catalonia)+ BioAngélica Reyes holds a Ph.D. with a Doctoral European mention in Telematics from the Technical University of Catalonia (UPC) 2003. She has been working at the Computer Architecture Department of the UPC since 2002. Currently, she is an associate proffesor at the School of Telecommunications and Aerospace Engineering of Castelldefels (EETAC) and member of the ICARUS research group.
  • Jason Ng (BT)
  • ()
  • Simon Egerton (Monash University)
  • Ping Zheng (The Business School, Canterbury Christ Church University)
  • Gordon Hunter (Kingston University)
  • Maria Jose Rodriguez-Fortiz (University of Granada)
  • Junjie Shang (Peking University)
Scope

As the world moves steadily to become a knowledge-based economy, education and learning have never been more important. Technology is playing an increasingly crucial role in the delivery of education, which in turn is driving research into finding ever better technological solutions. Each wave of technological advance has opened new opportunities for teaching and learning. First the arrival of personal computers popularized computer-aided learning, next the Internet introduced eLearning and online learning. Currently, the age of intelligent environments is bringing such advances as smart education, intelligent learning, augmented reality, mobile learning, intelligent learning clouds, MOOC/SPOC, Open Educational Resources (OER), personalised intelligent artificial tutors, learning analytics, gamification and creative education, to name but some, which promise to revolutionize current learning practices, and to challenge the traditional notion of a university or school. In addition, the globalization of teaching, learning, and training creates the needs for research and development in multi-cultural learning environments. Beyond teaching and learning, the maintenance of educational institutions benefits from advanced technologies to support its administration, such as in automatically logging attendance, electronic signage, IT-infrastructures, timetabling, or maintaining secure and safe environments for students and staff.

There is an urgent need for a journal that acts as a focus for researchers and practitioners to pool knowledge together and to advance the science and art of teaching, learning, pedagogical practice and educational establishment infrastructures to make educational experiences and operations more efficient, cost-effective, and satisfying.

To achieve the above outcomes, this Journal (EPTE) will focus on showcasing new technologies and pedagogies that can help to make a difference in teaching and learning experiences, by enriching the learning process and improving education infrastructure. Central to our forum will be new and innovative teaching and learning technologies, systems, associated pedagogies together with education infrastructures that include, but are not limited to, those listed below. We anticipate expanding and refocusing the themes of our journal, as technologies and pedagogies evolve over time so as to capture the emerging trends and the advanced thinking of researchers and practitioners, so as to bring true innovations to education. Beyond the classroom, we will also include work relating to learning practical skills, such as those typified by science and engineering laboratories or field work. The journal will also embrace the wider campus infrastructure which can also impact the cost and effectiveness of education. Examples include smart signage that can guide people around a campus or smart applications for timetabling or managing the environment of the teaching facilities. Finally, education is increasingly global and multicultural in nature and thus, the cultural dimension is a topic we will include.

Thus, this Journal will serve as a forum for researchers and practitioners to discuss the latest technologies that can support the development of new educational environments around the world. Given the multi-disciplinary nature of the areas involved, the journal aims to promote participation from several different communities covering a variety of topics: pedagogical strategies, educational technologies, campus infrastructure), socio-cultural influences, interaction, inclusion, creativity and socialization in technology augmented educational environments and systems, etc.

Topics
Keywords
AI Tutoring Systems, Big data for education, Curriculum Development for Intelligent Education systems, Digitally Enhanced Teaching Laboratories or field work, Educational robotics, Evaluation of intelligent learning environments, Gamification of Teaching and Learning, Intelligent campus, Intelligent learning system (cloud, mobile), Interactive learning systems, Instructional design methods, models and Tools, Learning clouds, Mobile Learning, Online learning, MOOC, and SPOC (Small Private Online Courses), Open Educational Resources (OER), Policy initiatives related to the use of ICT in education, Privacy & security for educational technology, Smart Campus, Smart classrooms, Smart Education, Smart global and multi-cultural learning environments, Theories and practices in technology-enhanced learning, Technology-supported Pedagogy, Virtual, Mixed and Augmented Reality Learning Environments