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Serious Games

Editorial Board
Editors in Chief:
  • Anthony Brooks (Aalborg University)+ BioDr Assoc. Professor Anthony (aka Tony) Brooks has since 1985 pioneered the synthesis of Sensor-based systems and Biofeedback-generated Creative Expression via realtime interactive art-based mediums (i.e. digital painting via gesture, making music, robotic device control via gesture), with Game environments, into a concept of Ludic Engagement Designs for All that targets societal benefit and impact in healthcare, wellbeing and quality of life. End users range from the very young to aged, all abilities, and all situations. He is much in demand as an international keynote speaker, workshop/seminar host, and presenter/visiting professor/scholar. He has authored in excess of 200 papers including journal articles and books.
  • Thomas Westin (Stockholm University)
Special Issue Editors:
  • Barbara Guidi (-)
Area Editors:
  • Martin Sillaots (Tallinn University)
  • Joze Rugelj (University of Ljubljana)
  • Paula Escudeiro (ISEP)
  • Rosa Reis (GILT ISEP)
  • Silvia Gabrielli (FBK)
  • Andreea Molnar (Lancaster University)
  • Natalia Padilla-Zea (Universidad Internacional de La Rioja (UNIR))
  • Silvia Margarita Baldiris Navarro (Universidad Internacional de la Rioja)
  • Manuel Ninaus (Leibniz-Institut für Wissensmedien - IWM)
  • Rui Prada (Instituto Superior Técnico, University of Lisbon)
  • Theo Lim (Heriot-Watt University)
  • Olga Timcenko (Aalborg University)
  • ()
  • Fotis Liarokapis (Masaryk University, Brno, Czech Republic)
  • Luis Miguel Girao (Artshare, Planetary Collegium, CESEM-FSCH-UNL)
  • Ben Challis (Manchester Metropolitan University)
  • Andrew Smith (Council for Scientific and Industrial Research (CSIR))
  • Antoni Jaume-i-Capó (Universitat de les Illes Balears)
  • Cristina Sylla (University of Minho)
  • Miralem Helmefalk (Linnaeus University)
Scope
Topics
Keywords
Training Games, Games, Serious Games, Simulation, Augmented Reality, Virtual Reality, Toys, Social Gaming, Gamification, Active Learning, Experiential Learning, Advergames, Marketing Games, Games for Research, Serious Games Analytics, Game Engines, Location-Based Games, Flow, Social Games, User Experience, Skill Development Games, Game-Based Learning, Social Awareness Games