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Exploration of Digital Future

Editorial Board
Lead Guest Editors:
  • Mohd Shahrizal Sunar (Institute of Human Centered Engineering, Universiti Teknologi Malaysia)
  • EG SU GOH (School of computing, Faculty of Engineering, UTM)+ BioDr. Goh Eg Su received the B.S. degree in information technology and the M.S. degree in technical and vocational education from Universiti Tun Hussein Onn (UTHM), Malaysia, in 2006 and 2008, respectively. She was a Lecturer with the Kolej Komuniti Jempol, Negeri Sembilan, Malaysia within 2009-2011 and Kolej Komuniti Tanjung Piai, Pontian, Johore, Malaysia, within 2011-2016. She further studied within 2016-2019 and received her Ph.D. degree in Computer Science from Universiti Teknologi Malaysia UTM, in 2019. She was a former Scholar and a Researcher with the Media and Game Innovation Centre of Excellence (MaGICX), UTM. She have published some articles in national and international conferences including publication in high impact journals. Her research interests including computer graphics and information technology (especially in augmented reality and human-computer interaction). After the study leaves, she had been posted as a senior lecturer with Politeknik Balik Pulau, teaching Android Application Development and Integrative Programming and Technologies from August 2019 until Jun 2020. Currently, she is a senior lecturer with School of Computing, Faculty of Engineering, UTM.
  • Ruhiyati Idayu Abu Talib (Media and Game Innovation Centre of Excellence, Institute of Human Centered Engineering, Universiti Teknologi Malaysia)
Aims & Scope
Change is constant and most of the time unavoidable. Change brings new opportunities and challenges that translate into new innovations and ideas for the future. Fourth industrial revolutions are changing the global economic landscape covering growth areas such as big data and machine learning, cybersecurity, digital currencies, blockchain, and the Internet of Things (IoT) with expected creations of 30,000 jobs in the next 2 years in ASEAN alone. New areas like Cyber Security, Data Analytics, Network, and Infrastructure, and Software The development will replace or make the traditional workforce obsolete. Emerging job positions such as digital content creator, programmer, social media manager that can easily be done at home are changing the way the company is functioning.

The aim of this special issue is to explore the technological innovations and adoption of technological developments depending on innovation perception, personal, practice, and social factors. Understanding the barriers and incentives for the use of digital technologies is crucial for anticipating future developments.

TOPICS (not limited to):

  • Computer Graphics
  • Multimedia
  • Image Processing
  • Human-Computer Interaction
  • Animal Computer Interaction
  • Animation
  • Virtual and Augmented Reality
  • Web and Mobile Technology
  • Games
  • Emerging Technology
Manuscript submission deadline:
Notification of acceptance:
Submission of final revised paper:
Publication of special issue (tentative):

Creative Technologies
Submission Closed