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Using Information and Communication Technologies in Health Teaching and Learning

Editorial Board
Lead Guest Editors:
  • Sonia Oliveira (CICECO (PT) / HMRI (AU))+ BioSonia Oliveira (Sonia M. Rodrigues Oliveira is member of HMRI (Hunter Medical Research Institute) and HCRA (Hunter Cancer Research Alliance) (Australia) and CICECO - Aveiro Institute of Materials (Portugal). She received her PhD in Human Physiology from the University of Newcastle, Australia, and also holds a Master in Cellular and Molecular Biology from the University of Aveiro, Portugal. During her PhD, she explored the Nerve-Cancer connection in tumors. She also worked in the genetic and molecular control of the mammalian male meiosis and in the anatomical and physiologic effects of compounds present in herbal extracts. She has broad research interests namely in pathology, regenerative medicine and in neurophysiology. She is interested in using biotechnology and biomimetic systems to cure mammalian disorders, namely through the application of stem cells to correct mammalian tissues defects.)
  • Liliana Vale Costa (University of Aveiro)+ BioLiliana Vale Costa is a researcher at Digimedia - Digital Media and Interaction Research Centre and invited lecturer in Editorial Media, at the University of Aveiro (Portugal). She holds a European Ph.D. in Information and Communication in Digital Platforms at the University of Aveiro and University of Porto (with intern- ship at the Disruptive Media Learning Lab, Coventry University); a M.A degree in Multimedia Communication and a B.Sc. in New Technologies of Communication, both at the University of Aveiro. Her research interests are universal design, digi- tal games, virtual communities, three-dimensional environments, ageing studies, learning, human-computer interaction, computer-mediated communication, natural interfaces, eHealth, mobile apps and digital inclusion.
Aims & Scope
Traditional teaching and learning methods in health have subscribed to the belief that are not engaging enough to motivate student and/or public motivation and foster their participation and medical practices. Online or interactive information and communication tools, or mixed-methods are closing the gaps of traditional teaching (Gaiz and Mosawy, 2018) by simulating health care training and providing an empathetic learning experience in physician-carer-patients’ interactions. Indeed, interactive learning and demonstrations may be particularly important in medical and health sciences education. Not only they foster a hands-on experience of particular topics but also encourage an application-based focus. Teaching activities that include Information and Communication Technologies (ICT) used in basic science education have been recognized to promote interest and engagement, collaboration, while improving knowledge retention and contribute to develop clinical reasoning skills (Klement, Paulsen and Wineski, 2016). This special issue aims to disseminate research using multiple methodologies in teaching and learning with ICTs aimed at Life Sciences, namely Medical and Health. The novel educational technologies are discussed, as well as research using ICTs, including virtual reality into student and patient education and challenge-based learning. Current theoretical and research-based studies are discussed in different contexts, including in clinical settings. Key to each study is to highlight the knowledge building through ICTs versus classical learning and teaching techniques, and the practical implications in such novel approaches. The broader understanding of how technology can be involved in education of both students, professionals and graduated staff should be examined for improvement of service and care in medical and clinical settings.REFERENCESGaiz, Almottesembellah and Mosawy, Sapha. (2018). Educational Technologies for Online and Blended Learning in Medical Science. Acta Scientific Medical Sciences 2.4 .Klement, B. J., Paulsen, D. F., & Wineski, L. E. (2016). Clinical Correlations as a Tool in Basic Science Medical Education. Journal of medical education and curricular development, 3, JMECD.S18919. doi:10.4137/JMECD.S18919.TOPICS:
  • Use of ICT In Healthcare Education
  • Game-Based Learning in Genetics
  • Healthcare Games
  • Epigenetics and Media Coverage
  • Use of Virtual Agents in Health Training
  • Advances in Biotechnology
  • Biomedicine Learning Tools / Tools for Medical Education
  • Medical and Health Sciences Learning Technologies
  • Health Training Simulations
  • Virtual and Augmented Reality in Medical Teaching
  • Organ on Chip Simulations
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Keywords
eHealth, Games for Research, Game-Based Learning, Serious Games, Gamification, Social Gaming, Social Computing and Social Media, Social media games, Games for education and training

Manuscript submission deadline:
2020-09-19
Notification of acceptance:
2020-10-30
Submission of final revised paper:
2020-11-30
Publication of special issue (tentative):
2020-12-18

Publication:
Pervasive Health and Technology
Submission Closed