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Emerging Technologies Inclusiveness, In-between Humans and Machines

Editorial Board
Aims & Scope
This special issue has been created to publish extended versions of the papers presented at the 8th EAI International Conference: ArtsIT, Interactivity & Game Creation and the 4th EAI International Conference on Design, Learning & Innovation.
  • Affective and experiential designs
  • Analysis of designs for users with special abilities and needs
  • Analysis of playful designs
  • Applications and interfaces for Mobile Devices
  • Audio Art, Sound Design
  • Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies),
  • Augmented Reality applications in art and design
  • Big Data
  • Collaborative, collective and co-creative designs for learning
  • Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.)
  • Data visualization
  • Design driven innovation
  • Design methodologies
  • Design of innovative applications and learning environments
  • Design of playful interactions
  • Design, learning and innovation for specific purposes
  • Designing for users with special abilities and needs
  • Designs for embodied interactions
  • Digital games and toys
  • Emerging tools and technologies in design, learning and innovation
  • Emotions and affective learning and interaction
  • Experience and explorative designs, play and learning
  • Game design
  • Game-based learning and gamification
  • Games, Interactivity
  • Gamification
  • Generative/Aleatoric Systems
  • Information visualization
  • Innovation in design and learning
  • Interactive Art (innovative interactive installations)
  • Interactive environments
  • Learning space designs
  • Ludic engagement designs
  • Media Archeology
  • Methodologies, tools, and techniques for innovation in design and learning
  • Movements, exploration and experimentation
  • Multimedia, Image Processing, Digital Photography
  • New Media Technologies
  • New trends in formal and informal learning practices
  • Novel initiatives in design and learning
  • Online/virtual laboratories
  • Pervasive gaming designs
  • Play, playfulness and innovation
  • Play-based learning
  • Playful designs and interfaces
  • Serious games
  • Social networking
  • Tangible and intangible tools
  • Theoretical foundations for design, learning, and innovation
  • Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology
  • Tools for outdoor play environments
  • Toy design
  • Toy-based learning
  • Toys and/or games for health and wellbeing
  • Toys and/or games for outdoor spaces, playful learning and social impact
  • Trends and issues in formal and informal learning domains
  • User centered design
  • Virtual communities, Museums and Curatorial Practices
  • Virtual Reality and Augmented Reality
  • Virtual worlds, Metaverse, Avatars and Presence
  • Workplace learning designs
Manuscript submission deadline:
Notification of acceptance:
Submission of final revised paper:
Publication of special issue (tentative):

Creative Technologies
Submission Closed