Message from EAI President regarding COVID-19
eScripts is currently undergoing an upgrade and heavy maintenance that may cause instability to the service and unsolicited emails going out to users in the upcoming few days. We apologize for any inconvenience that his may cause you and we appreciate your understanding as we continue to improve your experience.
If you encounter significant issues with eScripts, please let us know at

Gamification: New Frontiers for Emerging Technologies

Editorial Board
Aims & Scope
This issue invites manuscripts in the area of Gamification and research studies making an impact though serious gaming. The possibilities of game design is increasing tremendously pushing the boundaries through upcoming tools and technologies. The fundamentals of game design principals are making an impact on billions by growing in various sections. The multidisciplinary nature of the field welcomes submissions in a wide range of topics including possibilities of gamification in the area of Education, Healthcare, Military services, Community building, Films, Animation, Advertising, Heritage and Social media. Also games as virtualization, simulation and as a prediction tool. We also look at the research possibilities, creative adaptations, new technologies, innovative implementation of applied games in the area of Virtual reality, Augmented Reality and Mixed Reality.
  • Serious gaming in education and healthcare
  • Digital and non-digital games
  • Visualization for smart devices
  • Simulation gaming applications in VR/AR/MR
  • Games for children
  • Animation and game design
  • Gamification in Military, Government and Corporate services
  • Gamification in STEM areas
  • Generative visualization
  • Computer graphic techniques
  • Game design as a tool for prediction
  • Games as a learnification tool
  • 2D/3D visualizations
  • Extension of Artistic techniques in gamification
  • Methods and practices in gamification
  • Virtual environments and navigation
  • Real time monitoring
  • Films and storytelling
  • Intelligent interactive narratives
  • Gamification in new media, museums, heritage and architecture
  • Interactivity in game design
  • Brandification in game advertising
  • Social media and gamification
  • Fashion and simulation
  • Applied games
  • Training through games
  • Gaming and Sustainable development goals
  • Gaming culture
  • Experience in gamification
  • Game based learning programs
  • Game design and development
  • Gamification in emerging areas
Gamification, Virtual Reality, Augmented Reality, Serious gaming, Simulation, Games for Healthcare, Games for Research, Social media games, Mixed reality, Games for children, Society driven games, Emerging technology in games, Trends in gaming, Impact of games, Games for elderly, Game based learning

Manuscript submission deadline:
Notification of acceptance:
Submission of final revised paper:
Publication of special issue (tentative):

Creative Technologies
Submission Closed