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Emerging topics in Creative Technologies Special Issue

Editorial Board
Special Issue Editors:
  • Manik Sharma (DAV University, India)+ BioDr Manik Sharma is MCA and UGC-NET qualified, and received his PhD degree in Distributed Query Optimization. He has more than 12 years of teaching experience, having previously worked as head of the Department of Computer Science and Application and officiating principal at Sewa Devi S.D. College, India. Currently, he is working as an Assistant Professor in the Department of Computer Science and Applications at DAV University, Jalandhar, India. His main research work focuses on query optimization, data mining, soft computing and machine learning. Currently, he is working in the area of data mining, machine learning and soft computing, with a specialization in the diagnosis of diseases and modeling of DSS query optimizers. The thrust area of his research is to improve predictive accuracy in early diagnosis of several fatal human disorders. He has published four books related to computer networks, internet applications, management information systems and database theory. In addition, he has published 25 research papers in various journals of international repute including some indexed by Scopus and Thomson Reuters. He also presented more than 10 research articles in various national and international UGC and IEEE conferences, and has given several talks on query optimization, data mining and health informatics. He is an active member of the international program committees, technical program committees, and advisory committees of several academic conferences.
Scope

Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries nowadays represent more than 3% of the GDP in Europe and they range from creative content providers (TV & radio, fashion, music) through creative experience providers (movies and music experience) to creative services providers (advertising, design, architecture).

Creative services, contents and experiences present knowledge requirements that are defined increasingly beyond a single discipline and appear to lie in a sound engagement among the creative practitioner (artist/designer/composer/entertainer), the engineer and the scientist. Digital arts, creative industries, and (tele)communication + (social) signal processing speak the language of convergence rather than autonomy. Their interaction calls for special attention now more than ever.

Topics

The Journal seeks for high-level contributions addressing several of those aspects with a special focus on at least one of them:

Creative Industries - the paper can describe a whole industrial project or framework integrating creative technologies for domains such as:

  • Creative content providers: TV & radio (broadcast, linked media), fashion (RFID and sensors, energy recycling), music & movies, books (digitization, sonification), museums (creative/artistic installations for tourism or cultural heritage) and media archives, etc.
  • Creative services providers: Advertising (user-centered web and ads optimization), design (communication devices for creative environments), architecture (places that adapt to people, creativity from domotics), new media and transmedia, etc.
  • Creative experience providers: Movies and music experience, game-based installations and playable media (participative creation, DJs and VJs creative tools), interactive social and urban spaces, etc.

Scientific topics - the paper can focus on scientific tools for creative industries on topics such as:

  • Creative content management: Multimedia data mining and innovative browsing, data 2D/3D visualization, digitization and storage, cultural heritage, etc.
  • Creative interactions: Social signal processing, verbal and nonverbal, explicit or implicit interactions, interacting robots, sensors and MoCap, human-computer interaction, user interface design, serious game etc.
  • Creative experiences: Affective content analysis and synthesis, immersive technologies, special effects, augmented reality, expressivity and emotion detection and processing, user experiences, etc.

Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome.

Keywords
Manuscript submission deadline:
31.08.2018
Notification of acceptance:
14.09.2018
Submission of final revised paper:
30.09.2018
Publication of special issue (tentative):
October 2018

Journal:
Creative Technologies